Friday, December 4, 2009
About my Project
Sunday, November 29, 2009
Privacy and Confidentiality

Online privacy and confidentiality draw significant attention these days, especially when it pertains to children. All Web site operators must be aware of the COPPA – Children’s Online Privacy Protection Act, to obtain parental consent in connection with the collection of personal information from children under 13 years old.
Another practice raising privacy concerns is so called “ advergaming”, the provision of marketing-driven interactive games. The purpose of such games is data collection, like user name, mailing address, sex, age, etc.
Sunday, November 22, 2009
Class Wiki - So Far
I have started contributing to the Class Wiki recently since it took me a while to figure out how to work this out. Therefore I did not offer a lot in contributions so far, but I am working on it.
So far I have been making some small changes, which stand for grammar and space corrections. They are reflected in different pages created on our Class Wiki. I am in the process of editing the Glossary and New page I created about Microblogging. I also added a link to the article related to the issue. I will continue working on those next week.
Wednesday, November 11, 2009
ADVICE TO BARUCH COLLEGE
Second Life offers a variety of new and exciting possibilities for teachers and students.
The idea for Baruch College is to deliver a wide range of courses and educational events using an on-line virtual world. Avatar-based virtual world education is very effective and highly interactive experience. Students would most gladly attend the virtual classroom. The biggest benefit of Virtual Education would be:
1. Thousands of students can be in the same class at the same time.
2. Students can watch the professor write on the electronic white board
3. Students can post questions during class time to smooth the progress of learning.
4. Immediate after class Web-based testing
5. Chat rooms for after-class discussions on the presented topic
6. Students can learn from the best instructors and experts
7. Student flexibility – individual learning style
Implementing this idea would give new opportunities to studying moms and students with disabilities who have limited access to education. This would make the learning process more interesting and exciting. Having said that, I also believe that this would encourage more people to apply and gain college degree.
THE NEXT NEW THING!!!
Sunday, November 1, 2009
My New Media Class So Far
Friday, October 16, 2009
Modeling Reality With Virtual Worlds

Virtual worlds have been created for many different purposes. Commercial gaming worlds tend to be the largest and most common type of virtual world that are strongly influenced by fantasy, science fiction, and anime genres of literature and film. Those gaming worlds consistently follow formal conventions such as character-focused avatars, progression through an interactive narrative storyline, and a series of competitive events.